Sojo is an online RPG with a persistent online world!
Currently in Phase one of Early Access!
Open world exploration
Fast paced active turn based combat (players and enemies can use actions whenever they are ready, no waiting)
Platforming elements with hidden secrets throughout the world
Four classes with linear leveling, item based progression
Level 20 max, with 5 tiers of content currently
Each class currently has nine alternate advancement traits (similar to talents/skill trees in other RPGs)
400+ unique hand made items, 180+ effects, 100+ abilities in the game, 70+ unique player abilities, 40+ crafting recipes, 70+ quests, and 30+ character traits
Almost everything is action interactive, no right clicking on quests or 'interactive' objects, just set your action bars and go!
Group with up to four players at a time
PvP available, duel one on one or group vs group combat
Interactive day and night cycles that affect enemy spawns, dynamic soundtracks
Crafting and gathering systems
Multiple currencies with different exchange rates depending on where you shop in game
Find uncommon, rare, and epic items, search out your class legendary epic item!
No Pay2Win features or mechanics, only limited paid cosmetic and quality of life upgrades used to support further development